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A lot utilities.adf
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brush2icon.doc
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1989-02-18
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BRUSH2ICON: Utility from PD
Notes by Wallace Miles, Miami, FL
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The public domain program BRUSH2ICON will turn DeluxePaint brushes into
icons you can use on your own disks. According to figures I've read, seven
of every 10 Amiga owners work with DeluxePaint, so there's a good chance
you will find this program useful.
The program will create an icon that is as large as any brush which can
be saved by DeluxePaint. That means you can create huge ornate icons which
stretch across the entire screen.
BRUSH2ICON is useful to me, simply because more complex and interesting
art can be created with DeluxePaint than can be done with the Icon Editor
program.
I've not been able to identify the author of this program. The
documentation with the program is a bit sparse. What follows may be of help
if you're fairly new to the Amiga.
BRUSH2ICON is in this issue of JUMPDISK. You must run it from the CLI.
I'll do a step-by-step tutorial:
First, there should be an existing program (or file) to which you plan
to attach the new icon. To simplify, let's say you've written a Basic
program called WHIRL and saved it on a disk you have named MYDISK.
On the disk MYDISK you must create a drawer named BRUSH. To do this,
click open both Workbench and MYDISK. In the Workbench window you will see a
drawer labeled EMPTY. Point at EMPTY, click, and drag the drawer into the
MYDISK window. Then rename it BRUSH by using the RENAME option in the
Workbench pulldown menu at top left of screen. If you have only one drive,
you will have to do some disk switching, which will be prompted by a
requester window that tells you exactly what to do.
Remove and put MYDISK aside.
Put DeluxePaint in the drive and reboot by pressing the CTRL and two
red A keys simultaneously. When the DeluxePaint CLI appears, type:
dpaint med-res (and press Return)
When DeluxePaint has loaded, you should use the PALETTE option to
change the colors of the first four colors in the palette. They should match
the four default colors of the Workbench screen. They don't have to be
exact, just close enough so you know what you're drawing will be matched
when it becomes an icon. Make the first color blue, the second white, the
third black and the fourth orange.
Now draw something, remembering that your drawing shouldn't be larger
than the area which can be saved as a brush. Experiment here, but be assured
you can save quite large areas as brushes.
If you were actually drawing the basis of an icon for a program called
WHIRL, you might fashion a tornado or a top.
When the drawing is complete, define it as a brush according to DPaint
rules. Put MYDISK in the drive and save this brush to that disk. It will
then be defined as MYDISK:BRUSH/WHIRL.
Remove MYDISK, replace the DPAINT disk and quit the program.
Reboot the system, using a regular Workbench disk, and enter the CLI.
If you have a two-drive system, put this issue of JUMPDISK in one drive
and MYDISK in the other. On a one-drive system, put JUMPDISK in the drive
and continue, being ready to switch disks as requester windows instruct.
Consider: At this point, you have a DeluxePaint brush called WHIRL in
the BRUSH drawer on MYDISK. You have a program called WHIRL on MYDISK.
From the CLI, type
brush2icon mydisk:brush/whirl mydisk:whirl (and press Return)
It's as simple as that.
Exit the CLI by typing ENDCLI (and pressing Return)
Double-click the disk icon for MYDISK. If all has gone well, when its
window opens, the brush will have been transformed into an icon for the
program WHIRL.
END OF TEXT